There’s always a lot of talk when it comes to snowboarding video games, but it’s been a little while since we last got to try one out – and certainly since next-gen consoles came into play they’ve been thin on the ground…
Not so this winter, however. And last week we managed to get our hands on an early Beta of Ubisoft’s Steep to give it a go. More on that later, but for now here’s what we found out when we talked to Ubisoft Annecy Creative Director Igor Manceau about one of the biggest open world mountain video games to date.
Hi Igor, nice to meet you. So we’ve been playing Steep today and we’re really enjoying it so far. How are things your end now that people are starting to test the game?
Yea so we’re actually running the early access Beta, and we’ve got lots of people playing it already – and so far we’ve got pretty good feedback so we’re really happy.
And what’s your favourite aspect to the game, personally?
My favourite part I will say is the ability to define my own line. Paragliding in, landing somewhere on a peak, and then deciding to switch to wingsuit, crashing or landing correctly and then moving on on skis/snowboard and just enjoying the exploration. Even though I also like from time to time to get into competition as well – with colleagues and friends etc. on a specific challenge. The ability to switch between those two ways of playing the game is really the reason that I like it.
What about the four sports in the game, which is your favourite to play? Obviously we’re biased…
Well it’s tough to say really, I like the different sports for different reasons. So when I want to get in the mood where I just enjoy the flow and the view, and the peaceful moments, I really like paragliding, and getting close to the peaks to benefit from the uplift.
Then, I’m a snowboarder/skier, so I really like that you can use the mountain as a playground and try and be creative with it.